Runes; Masteries; Game. Master Yi has tempered his body and sharpened his mind until. Yi then understood that he would never master Wuju so long as he pursued.LoL Statistics, Builds, Runes, Masteries. Statistics include Master Yi's Win Rate. Current Season Ranked Games. AP Master Yi IS BACK! Season 6 : leagueoflegends. The concept of AP Yi was literally one of the reasons that made me switch from Dota Allstars to Lo. L back in 2. 00. 9, not because it was OP but because it was a great example of the type meaningful gameplay choice that I wanted to see more of in games like Dota.
![]() I can't deny that it was a pretty OP and I'm not arguing that it should come back but instead I want to talk about the concept behind it and why it is important. Brief history from a beta player: Episode 5. What is meaningful choice? Meaningful choice is the way that a player can affect the way a game is played, independent of the outcome. This is essential in open- ended games because a game that only has 1 way to win it will be extremely short- lived. AP Yi was a great example of meaningful choice because his old kit was structured in such a way that you could achieve 2 completely separate but equal playstyles with the exact same ability set. The key here, though, is that he was NEVER able to do both styles at the same time because he always had to give something up when he made a meaningful choice to go AP or AD. At the same time, he was able to retain his identity of a swift melee samurai/assassin. Let's take a look: AD Yi. The standard and classic Yi. Focus on auto- attacks and crits due to the power of his E and R to enhance autos. Usually built glass- cannon like an ADC build. Squishy if you can catch him and useless if you can prevent him from auto- ing. Q was low damage so mostly used for gap- closing and sowing confusion from being briefly untargetable. This made him into an elusive autoattack monster who could shred any target if he was unchecked. AP Yi. A weird off- build that most considered to be troll until it appeared briefly in competitive play (debuted by M5 Alex Ich). Focus on hard nukes from his Q, which scaled extremely well with AP. It was a dangerous build because you had to dash into the enemy to do your major DPS. Squishy as AD yi but AP gave a massive buff to his W, rendering him into an almost un- killable tank for the duration. E, autoattacks and crit became fairly useless in this build, mostly for cleanup autos after the big Q nuke. This made him develop into a risky hit & run nuker with the big goal being to catch Q resets. As many people in this thread have mentioned, while OP's build is interesting, it is technically NOT AP yi in the way that it has been traditionally defined as he does not deal the majority of his damage through abilities. When we take a look at Riot's Yi rework in 2. The delicate balance of meaningful choice that used to exist had been removed and his 2 playstyles had been consolidated into 1. Crucially, he is currently able to gain BOTH auto attack power and Q damage through building AD, two things that had been neatly separated before. So did he gain everything and lose nothing? No, this necessitated nerfing his other abilities and base stats and locked him out of being able to efficiently utilitilize AP items like Zhonyas. He is now a generic auto- attacker, regardless of what you build on him. Here is a question I asked in a dev AMA around the time of Master Yi's rework. Despite being slightly off- topic and never receiving an answer, it remains one of my highest upvoted comments. I've paraphrased my central question here: Am I right in saying that Riot's design philosophy is moving away from the idea of . Why is meaningful choice important? The origin of games like Dota and Lo. L lies in the addition of RPG elements into an RTS game. Warcraft 3 caused a revolution in the genre when they introduced heroes that leveled up and could be micro- managed/customized with skillpoints and items to fit the player's desired style. Dota expanded on this by making it THE center of your gameplay. This is important because it distinguishes the genre from say, a fighting game, in which you have no ability to manipulate the characters. RPG elements that do not meaningfully change the way you play are worthless. Even Blizzard's Heroes of the Storm, while it stripped many complex elements from Dota and Lo. L, kept the ability to customize heroes (through talents) as a core tenant of gameplay showing that its not the lanes or last hitting that defines this genre but the ability for the player to individualize their hero/champion to a specific gameplay style. When this is removed or diminished, it becomes a top- down fighting game. Opinion Time. I feel like Riot has been removing these options slowly over the years. Besides the Yi rework, we have also seen alternative build choices removed from champs like AP trist, AD katarina, AP Sion, AP Trynd, AS Lulu.. There are a few that are barely surviving today: AP/AD ezreal, AD kennen, AP/bruiser fizz. Moreover, this bleeds into a similar issue of locking champions into specific lane assignments, using balance as an excuse to make sure that certain champs are locked into a certain role or lane assignment. I don't believe Riot's balance/champ design departments are monolithic in their thinking. It seems like there is a large faction that believes in locking out all these alternative options in order to have neat and clear choices for noobs as well as easier balance for competitive play. On the other side, there is a faction that clearly believes in concepts like strategic diversity and impactful choices, things that Riot talk about frequently but do little to support. The newest marksman update is a great example of re- introducing alternative playstyles, in this case, ADCs who can still be ADCs without being forced to focus on auto attacking. Episode 4. Episode 3. Episode 2. Episode 1. Bom, como todo mundo sabe Master Yi . Guide by Master league player. INTRODUCTION TO NIDALEE GUIDEHi my name is Houdini and i work magic with elo and today i will show you how to work magic with Nidalee! Not many people can play Nidalee at a high level because it requires meticulous concentration on the mechanics behind the clear which many people can’t find or don’t understand properly. I’ve been playing this champ for around a year and have maintained a high rank with it as currently it is probably the most dominant solo queue pick. Currently on multiple accounts i have 9. W/L ratio. I consider myself to be among the more proficient Nidalee players in the League of Legends NA server. Nidalee right now is probably the most oppressive Jungle pick since release of Lee Sin, she maintains a high farm rate with good scaling as well as amazing skirmishing potential in the early- mid game. She can play basically all styles of the game just by itemizing properly for the situations, if required she can split- push as well as team fight at an extremely high level. And she’s super fun to play! If you want to see how our boosters carrying ranked games – you can make an order here. Here are some general pros and drawbacks to playing Nidalee: PROS OF PLAYING NIDALEE: Can Itemize to multiple different scenarios in the game (tanky or full carry mode). Can skirmish basically every Jungler pre- 6 excluding a few sustaining Junglers such as udyr. Extremely fast clear speed which can only get faster and healthier with experience and better mechanics. Can follow up extremely well on the CC prevalent in the current meta as well as being able to pick and control vision in an area extremely well. Can split push if needed not the most optimal but she does take towers down extremely fast. Picks are extremely common with Nidalee and late game if an ADC or Mid laner isn’t paying attention you can one shot them in team fights with flash up. She can also play a more supportive role if out scaled or behind from the early game with just spear pokes and constant heals for sieges. No absolute counters to Nidalee in the Jungle, she is the by far the strongest Jungler in the game currently (6. Udyr, Elise, and Gragas. Extremely fun champion, not easy to get bored of, and always stuff to improve on. Strong counter jungling if done optimally. CONS OF PLAYING NIDALEE: Extremely high skill cap (our guide about champions with the highest skill cap, will be open in a new tab) and hard to get the first clear down (can be remedied by running one armor quint). At late game she is hard to play properly as her play style must be changed to a range poke mage instead of a skirmisher until Zhonya’s Hourglass is built. Easy to misplay on as the power gets to your head >.< NIDALEE IN THE EARLY GAMESo in my opinion your early game decides what you must build and how you play for the rest of the game as it is what catapults you into an extremely high lead so this is the most important part of your game play and must be played very efficiently balancing ganking with farming. As Nidalee starting hunter’s talisman with refillable potions is optimal as you do need a potion or two for your second clear since wasting mana by using your heal isn’t very efficient for farming longer or ganking. The best way, by far, to start with Nidalee is to start with traps (W) positioned as such this can be mirrored across the map as well if you rush to the camp immediately after 1. Traps positions to start your jungle route. NIDALEE NOTES: TIPS AND TRICKSSo an important thing to remember when playing Nidalee is that there are many different animation and auto attack resets/cancel. They are as follows along with some tips and tricks: Switching between forms resets Nidalee’s auto attack this is extremely important and should be used once cooldowns in cougar are used up. Nidalee’s cougar form (Q) is an auto attack reset so auto attacking in cougar followed by a cougar (Q) is extremely important as well. Nidalee’s cougar W can be used to cancel the animations of cougar (E) or (Q) (it cannot cancel both at the same time)Nidalee can triple auto attack reset by starting in cougar form auto attacking, cougar (Q), (R) autoattack, human form (Q) then auto attack, (R) cougar auto attack (useful during the first clear after the W spam from traps is done for the camp)Nidalee traps allow you to cougar (W) spam but the difference between good and bad Nidalees is that good ones will often times not use all their (W) procs and try to kite the camp out with traps and human Q spams to keep the camps rooted so they don’t deal as much damage. A thing that many people don’t know is that with ad marks your auto attacks deal as much damage as your cougar form (W)when going through your clear. Your early kill opportunities are when you finish a half of the jungle or the full clear then you can go for one gank and after the gank take the crab as well if possible. Often times on my first back if i get a successful gank I will buy an Aether Wisp and Boots. If I’m behind or want to give 2nd blue to my laner I get hunters potion for more mana regen until runic echoes along with a ability tome or smite upgrade. For smite upgrades you can actually choose either of the 3 depending on the match up. If you can do this you are doing your first clear optimally. Always counter jungle the opposite side of the map if their jungler early ganks as it is free gold and denies them quite a bit of exp and gold putting them behind unless they managed to get a kill with their gank. NIDALEE IN THE MID GAMEIf the early game goes well and is played properly (lvl 6 by 6- 7 min and runic echoes by 1. If you are behind the best option is to predict where the enemy jungler will go and try to counter gank as Nidalee can save teammates very easily and pick off kills on almost anyone at this stage if they are half health or below. Always remember to not stop farming as that is the only way to keep relevant as Nidalee as she is EXTREMELY item dependent. Her base damages are high but she needs to fight on item spikes and needs to take those spikes and snowball them. The best advice is to try to balance farming with looking for free or easy ganks on lanes, try to have good mechanics when clearing while also looking for these ganks. NIDALEE IN THE LATE GAMELate game Nidalee usually adopts a completely different play style unless you are extremely far ahead. Often times you will want to group around your carries and poke with spears while sieging or teamfighting around objectives. This is extremely easily done and can often times result in you half healthing their carries with just pokes while keeping your carries sustained with heals. The other option is to keep your waves pushed if your team isn’t doing that, as Nidalee clears extremely quick and can take towers if given just a short time on them. ALWAYS try to look for picks on squishies when the team fights start try to spam your traps and heals on cooldown and save your spears for opportune moments on squishies. If you have Zhonya’s Hourglassat this point and land a spear jump on the carry just do all the damage possible and zonyas if needed. Often times this will bait out many spells from the enemies and win team fights if done properly. RUNES FOR NIDALEESo for runes I always run AD marks as they provide an extremely fast and stable first clear instead of magic pen or hybrid pen which are the other options since her cougar q and auto attack resets benefit immensely from this. Scaling health seals are the best scaling option as armor seals fall off very quickly and aren’t needed at all for your first clear if done properly. Scaling CDR glyphs are taken instead of AP this way you can cap out your CDR without having to build a CDR AP item later on. And finally AP quints are taken just to provide her abilites with some extra damage on the first clear and there aren’t any other better choices (some people run 1 armor quint in order to have a better clear, in my opinion it isn’t needed). MASTERIES FOR NIDALEEFor masteries in the Ferocity tree I take Sorcery over Fury as attack speed isn’t needed with all the auto attack resets and spell rotations. Between Feast, Expose Weakness, and Double- Edged Sword I choose between feast or double- edged sword depending on if I’m planning on counter jungling. If so then I take double- edged sword to get through the first half of the jungle quicker if not I take Feast to sustain better for a gank after I clear both sides. I always take Vampirism over Natural Talent as it just is a better scaling mastery and is useful for sustain in the first clear as well. Oppressor is taken over Bounty Hunter since it causes you to do extra damage to the snared camps. And then in the Resolve tree the shown options are taken just because that is the only optimal and useful path in that tree and strength of ages is extremely strong as it provides 3. ITEM BUILDS FOR NIDALEEAs Nidalee I will often itemize according to the enemy composition. If the enemy team has a lot of AOE damage or CC then I will go Rod Of Ages right after runic echoes just to survive a bit more damage. If the enemy team has AOE magic damage I will go Abyssal Scepter as well (or first) as it is an extremely strong and efficient item. After this if I am fed I directly go onto the carry items if not I will itemize a sheen item such as Iceborn (against full AD comps) or Lichbane. I will then buy the other items in the carry item set or a sheen item if I don’t have it yet. Zhonya’s Hourglass is an extremely situational item and I only get it against a strong full AD team or if I need to jump in on team fights and assassinate a squishy carry. NIDALEE ITEM BUILDS NOTESRunic Echoes: First big spike in Nidalee’s damage and allows you to give over blues to your mid laner since it provides you enough mana sustain. Lucidity Boots: Extremely strong on Nidalee as it provides the CDR needed to get to 3. Rod of Ages: Not always taken if the early game is extremely strong and can be skipped.
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